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Tim Ferriss · 2021-10-30 · 2h 32m

Chris Dixon and Naval Ravikant — The Wonders of Web3 And Much More | The Tim Ferriss Show

Chris Dixon and Naval Ravikant explain Web3, NFTs, tokens, and DAOs as a user-owned internet revolution with Tim Ferriss.

Chris Dixon and Naval Ravikant — The Wonders of Web3 And Much More | The Tim Ferriss Show
The guest

Chris Dixon and Naval Ravikant — Chris Dixon is a general partner at Andreessen Horowitz (a16z) leading its crypto investments, and a serial founder of startups acquired by McAfee and eBay. Naval Ravikant is co-founder and chairman of AngelList, a prolific angel investor (Twitter, Uber, Notion), and a widely followed thinker on wealth and happiness.

The gist

Tim Ferriss hosts Chris Dixon and Naval Ravikant for a deep, beginner-friendly explanation of Web3, framing it as an internet owned by users and builders and orchestrated with tokens. They trace the arc from Web1 (open protocols) to Web2 (closed, centralized platforms) to Web3, and unpack core concepts like blockchains as computers, composability, smart contracts, NFTs, and DAOs. The guests argue Web3 lets creators, artists, and communities finally own digital property and capture value directly, using examples from Bored Ape Yacht Club, Axie Infinity, Loot, generative art, and Sorare. They also discuss regulatory threats, the risk of innovation moving overseas, and how overzealous enforcement could cost the US its technological leadership. Tim shares his own excitement and plans for an NFT project to fund his foundation.

Big reveals

  • Chris Dixon defines Web3 as 'an internet owned by users and builders orchestrated with tokens,' contrasting Web1's open protocols with Web2's closed, centralized platforms.
  • Dixon argues blockchains are literally computers, calling it the most controversial thing he ever said on Twitter, with Ethereum as a near-Turing-complete virtual computer running on a network.
  • Naval reframes the model from 'closed code, corporations own the platform, users are the data' to 'open code, contributors own the platform, users own their data,' calling it a revolution.
  • Dixon notes no Web3 or crypto company, including Coinbase while he was on the board, has ever spent a dollar on marketing because tokens are self-marketing.
  • Naval explains the 'right-click and save the JPEG' objection is wrong because NFTs carry provenance, authenticity, in-game utility, and social-contract access rights a copy can't.
  • Naval says the hardest thing to decentralize is money, and decentralizing it threatens the nation state since a central bank digital currency is the exact opposite of cryptocurrency.
  • Tim reveals he plans to launch a Tim Ferriss NFT project in the first two quarters of 2022, with 100% of proceeds going to his 501c3 research foundation.
  • Naval reframes an NFT as 'not really an object' but a pointer, channel, or link funneling any kind of programmable value between creator and community.

Things worth remembering

  • The Satoshi Nakamoto Bitcoin white paper is about seven pages, roughly two-thirds implementation details, and fits on a poster Chris has on his office wall.
  • Dixon's heuristic: the best 1970s venture strategy would have been to hand a bag of money to the University of Utah, then the entire future of computer graphics (Apple, Pixar, Atari).
  • Dixon's early insight was that Bitcoin is 'stored hashcash,' tying it to Adam Smith's idea that capital is stored labor.
  • Bored Ape Yacht Club's Mutant Ape 'potion' drop made roughly $100 million with no venture capital raised.
  • Spotify advertises 8 million artists, but only about 14,000 of them make $50,000 a year.
  • In Axie Infinity, around 100,000 players, many in the Philippines, make a living playing the game, with the company taking only about a 3% fee.
  • Ethereum was arguably the best venture investment of the decade; it could have been bought for 30 cents in 2014, but VCs often couldn't participate due to fund-document restrictions.
  • Dixon recommends 'The Company: A Short History of the LLC,' noting limited-liability corporations were so controversial in the 1830s they once required an act of Parliament.
  • Cosmetic virtual goods in free-to-play games like Fortnite and League of Legends are a roughly $40-billion-a-year industry.
  • Dixon notes Uber received a couple hundred rejections on AngelList partly because investors mis-sized the market as just black sedans.

Recommended in this episode

Books, products and media the guest or host genuinely endorsed here — with the buy link.

Affiliate link — we may earn a commission at no extra cost to you.

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